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GURPS Magic
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Product details
Paperback: 242 pages
Publisher: Steve Jackson Games, Incorporated; 3.4 edition (November 28, 2016)
Language: English
ISBN-10: 1556348118
ISBN-13: 978-1556348112
Product Dimensions:
8.5 x 0.6 x 11 inches
Shipping Weight: 1.3 pounds (View shipping rates and policies)
Average Customer Review:
4.3 out of 5 stars
9 customer reviews
Amazon Best Sellers Rank:
#402,564 in Books (See Top 100 in Books)
GURPS Magic does exactly what it sets out to do, from it's excellent spell design rules and extra spells for the default magic system to it's simple yet well-made systems for entirely new, more freeform magic. As GURPS supplements go, it is one of the best I have ever owned, and does it's job not just well, but with panache.The indexing and organization of the book, like all GURPS 4E books, is easily one of the best of any RPG I have ever played or seen a core book or sourcebook for. If you can't find what you need to in one of the GURPS 4E books, you're usually not trying to.Even if you don't plan on playing GURPS, this sourcebook is full of useful contextual information, like almost every GURPS book is. I have so far used this information in crafting GURPS settings and to make a Savage Worlds campaign world feel more authentic.While not useful for every campaign, there is simply too much in the book that is useful to rate this anything less than five stars.
Excellent presentation of various ways to handle magic in a fantasy campaign. Steve Jackson's staff always does their homework in the reams of fantasy fiction writing. Their take here is quite different mechanically from Old School Vancian magick. Not better, just more flexible for stories that deviate from the Gygaxian setting model. Looking forward to trying it out with the right players!
Possibly the best splat book for GURPS 4th edition, the Magic book takes all of the magic spells from previous editions' splat books and compiles them here, updated and streamlined for convenience. Every spell you'll ever need (and rules to create every other spell) are here and not just for medieval campaigns, but science fantasy as well!
One of the things I appreciate about GURPS books is the color page edges signifying each chapter. I can open the book and see which chapter I'm in by the page color border. Unless I missed it, the Amazon page doesn't specify that the book would be printed in B&W. Otherwise, the book is exactly as ordered. GURPS 4e Magic, in all its glory.
Finally in print through the magic of print-on-demand, the default magic system for GURPS offers tons of spells and options for those who don't want to dive into the other systems. Plus, it's the default! Everyone who plays GURPS needs this one.
An absolute essential for any game with spell casting as anything other than a side note. Spell trees are not present (and are involved) but they're in a free PDF put out by Steve Jackson Games online, so that's not a major issue.
Received as advertised, happy with purchase.
As others have said,, this is a REPRINT of the original GURPS 4th Edition Magic reference and is NOT in color. The cover of the book is in color but all of the pages including the pictures and reference tables are all in BLACK & WHITE.Extremely disappointed.
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